HUITEMADE

HUITEMADE / Independent game studio

Simple rules.
Unexpected worlds.

Discover our games ↓

Selected work

Three worlds in development
Dos Vientos development screenshot showing the desert town, Rosa’s Diner, and a demolition site.Development capture
Destruction / PuzzleIn development

Dos Vientos

Read the structure. Find the weak point. Bring it down. A destruction puzzle game built around precise damage and cascading collapse.

Project notes +

A demolition career in a small Arizona highway town. Materials, structural support and physical fragments turn each job into a problem to understand—and take apart.

Garden Survivors gameplay showing the gardener spraying insects on a lawn, with the Endless mode HUD.Development capture
Survivors / ActionIn development

Garden Survivors

Your garden is growing. So is the swarm. Turn everyday tools into an unlikely arsenal, evolve your build, and hold your ground.

Project notes +

Play through the campaign, then take your garden into Endless. Combine tools through evolutions and fusions, survive insect hordes, and bring earned Scrap back to the Shed.

Hackslash development screenshot showing characters and a creature in an isometric forest.Development capture
Action RPGIn development

HackslashWorking title

A persistent world. A life on the line. An isometric action RPG exploring permanent death, shared history, and the weight of every decision.

Project notes +

Built around a world that persists beyond a single character. Your successor inherits knowledge of its geography and a personal stash, while carried equipment remains where you fell.

The studio / HUITEMADE

Small studio.
Deep systems.

Independent game design from Friesland, the Netherlands. We’re interested in what happens when clear rules meet curious players.

Destruction, growth, consequence. Different worlds, connected by a belief that the best stories come from what you do.

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